My research interests are:
- Design of digital educational tools
- Participatory Design
- Learning processes
- Didactical design
- Program and Curriculum Development
- E-learning
- Emerging technologies
- Physical-digital Interaction
- Design-based Research
Contact:
Gunver Majgaard, Associate Professor,
The Maersk Mc-Kinney Moller Institute
Tel.: +45 24667446
E-mail: gum@mmmi.sdu.dk
Web: http://www.sdu.dk/ansat/gum.aspx
Addr.: Campusvej 55, DK-5230 Odense M, Denmark
Professional Preparation
University of Southern Denmark, Ph.D. in Robotics and Learning 2011
Aalborg University, Master of ICT and Learning 2007
Technical University of Denmark, B.Sc. in Electrical Engineering 1994
Appointments
Associate Professor (research responsibility), University of Southern Denmark. 2013 – date.
Associate Professor (teaching responsibility), University of Southern Denmark. 2002 – 2013.
Assistant Professor, University of Southern Denmark. 2001.
Assistant Professor, Business Academy Copenhagen North. 1997 – 2001.
Assistant Professor, Business Academy Ballerup (Handelsskolen i Ballerup). 1995-1996.
Software Engineer, TeleDenmark. 1994
Majgaard, G. (2013). Proceeding of The 7th European Conference on Games Based Learning (ECGBL 2013). Porto, Portugal. Academic Conferences and Publishing Internatinal Limited, UK pp. 253-258
Karoff, H. S., Majgaard, G., Elbæk, L. & Sørensen, M. H. (2013). Picking the right interface for engaging physical activity into game based learning.Proceeding of The 7th European Conference on Games Based Learning (ECGBL 2013). Porto, Portugal. Academic Conferences and Publishing Internatinal Limited, UK, pp. 261-267
Majgaard G. (2013). Embodied Interaction Design in Engineering Education using Asus Xtion Pro. Proceedings of the IADIS International Conferences Interfaces and Human Computer Interaction 2013. pp 245-248 IADIS Press. ISBN: 978-972-8939-90-8 IADIS HCI 2013 Embodied Interaction Design in Engineering Education Using Asus Xtion Pro 050313
Nielsen J. and Majgaard G. (2013). Merging Design and Implementation in a First Semester HCI-Course for Engineering Students. Proceedings of the IADIS International Conferences Interfaces and Human Computer Interaction 2013. pp 249-252 IADIS Press. ISBN: 978-972-8939-90-8
Majgaard, G. (2013). Using Wiki Technology in the Classroom. The possibilities of ethical ICT: ETHICOMP 2013 Conference Proceedings. Print & Sign, Syddansk Universitet, s. 324-330
Pedersen, J. B., Andersen, S., & Majgaard, G. (2012). Design of Trigonometry Apps for Vocational Education.IASTED International Conference. HCI. DESIGN OF TRIGONOMETRY APPS FOR VOCATIONAL EDUCATION 2
Majgaard, G. (2012). Abstract: Learning Processes and Robotic Systems, – design of educational tools and learning processes using robotic media and using children as co-designers . Designs for Learning Stockholm University, Department of didactic sciences and early childhood education, DidaktikDesign, Sweden (ISSN 1654-7608). link
Majgaard, G., Nielsen, J. , & Misfeldt, M. (2012). The Learning Potentials of Number Blocks. I Towards Learning and Instruction in Web 3.0. Advances in Cognitive and Educational Psychology (pp 289-302). link
Majgaard, G. , Misfeldt, M. , & Nielsen, J. (2011). How Design-based Research, Action Research and Interaction Design Contributes to the Development of Designs for Learning. Designs for Learning.
Larsen, L. J., & Majgaard, G. (2010). Pervasive Technology in the Classroom . Global Learn Asia Pacific 2010: Global Conference on Learning and Technology Association for the Advancement of Computing in Education.
Majgaard, G. (2010). Design based action research in the world of robot technology and learning. The Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning: DIGITAL 2010 (s. 85-92). IEEE Press. pdf
Majgaard, G. , Nielsen, J., & Misfeldt , M. (2010). Robot Technology and Numbers in the Classroom. Cognition and Exploratory Learning CELDA 2010 (s. 231-234). International Association for Development, IADIS. pdf
Majgaard, G. , & Jessen, C. (2009). Playtesting The Digital Playground. I Blashki, K. (red.), Proceedings of the IADIS International conference in Game and Intertainment 2009: (s. 87-92). International Association for Development, IADIS. pdf
Majgaard, G. (2009). The Playground in the Classroom – Fractions and Robot Technology. Cognition and Exploratory Learning in Digital Age (s. 10-17). International Association for Development, IADIS. pdf
Majgaard, G. (2009). An Outline of Interaction Types inPhysical Serious Games. Poster session presented at IADIS International Conference Game and Entertainment Technologies 2009, Carvoeiro, Portugal